What's New In Photo Finish™ LIVE for Season 42

Photo Finish LIVE - Virtual Horse Racing 🏇7,097 words

Full Transcript

Well, here we are, Bryce, uh, on the, uh, precipice of a historic moment in PFL history. I could feel it. I know you could feel it. The the electricity is in the air. Um, and so excited to kind of do one of these. I know we haven't had that many live streams or check-ins or videos, but it's really just head down. It's been crazy. And I've got that sort of uh what do you call the AI vampire thing where I just never sleep and I'm just constantly working on uh AI. So uh we're using today to talk a little bit about what's coming next season in PFL which is merely uh when we release this one week away or six days away >> and um I obviously I think the biggest set of changes we've ever done. Would you agree? >> Oh, I would uh from this it's phase one of it. So, there's there's lots coming up here and we'll be getting all that communicated out so people can hit the ground running. >> Yeah. Cool. Well, we we figured we'd take this moment uh to quickly just kind of walk through it. I'll try to go fast so that we don't have like an hourong video, but we'll walk through this stuff. Of course, you're going to see it in a week anyway. Um but you get an idea of what's coming, why we're doing it, some of the uh get excited about what's coming and and the future of of PFL because I think there's a lot of cool stuff here. Uh so the first thing we'll just talk about and this will be uh better when it gets to you by the time you see it but uh the homepage itself is being reworked to basically be a dynamic uh ESPN view into the world of PFL. Every single day new articles are written. Uh all kinds of check-ins on who's winning, who's losing, what sort of people are buying horses, what who's getting claimed, who's not. uh fake articles about, you know, how people felt when they won specific majors. We're really leaning into AI, of course, to try and get a lot more life. You know, there's so much content that goes on in this game, it's always hard to go dig in and find it. So, we're really trying to be somewhat lighthearted as well as like kind of realistic to like really push out tons and tons and tons of uh articles and interesting info about what's happening every single day in this crazy wild world uh and ecosystem. So, uh we'll we'll dig into that as we get closer, but that alone is a big uh change. When you when you boot up every day, it will be fresh. Uh no matter what, it will be fresh. The homepage will every day. But the main thing I think we started all of this around was uh really trying to change the core loop of racing. And uh you know, obviously we've heard the feedback forever. We've known it forever. We've tried little things here and there, but it really took kind of a herculean effort to really blow up a lot of these systems that were there. And it almost all comes down to this notion of this brand new race finder, which you know some people call a lobby. Um the ability to find races easily, number one, enter them quickly with your horses. Number two, and then I guess number three, the biggest is really just that they don't cancel. Um and I know that's everyone's biggest frustration. It has been for years. So Bryce, maybe you could talk a little bit about how this system works briefly, you know, of the fact that like what do you mean it can't cancel? How does that how does that work? >> Yeah. So the the the concept being kind of thrown in there is we call it perpetual races where you've got a race that's that's scheduled and the time period goes past was originally scheduled before it would cancel. Now I got to go through my inbox, get the cancellation thing, reregister the horse. It's cumbersome. It's annoying. I haven't found anybody that likes canceled races. Um, so what we've done here is is that's going to shift where the race actually gets moved to a waiting to fill uh status. So the race stays open, the horse stays in that, and then once it does get a minimum amount of entrance to fill because it's always in that same bucket, it'll run. And then the next race uh will schedule after that back to the original time. Uh so you're going to have a perpetual cycle of if this race runs, it's always here at this time of day. If it's a little late, it's going to fill and then it'll reschedu uh for that same time uh either the coming day or depending how close it is to that window. Uh maybe a day out. Uh and so you're going to be you're not going to get cancellation emails. And if you go up to the top there, you can actually click on the horse. I just want to show something really cool. Search by horse. >> Oh, yep. on the filters there. You can see right above that first horse, it says awaiting to fill >> and you can click on that tab and it's going to show you your horses that you have that are in that status. And then there's a little entered there under the race record where you can actually go to that race. So, you know what? This race hasn't ran. I'm going to scratch it out or I'm going to throw an extra horse in or I'm going to throw it discard or X. Hey, come race this race. Uh and then once it does get the the minimum entrance uh of four horses, uh it's actually going to lock down. So the horses in there again, they can't scratch. It'll open up for the last hour for any last second races. Uh so that's that's how it's going to race. You're not going to have races can except very late in the season if it's running into where, oh, this race is going to run and won't be resting for the pre-roll. But logically speaking, you're not going to have the cancellation issues popping up. you're gonna have an easy way to go see your horses there, scratch them out, uh, and not have to have to wait for those to fill if you don't want. Or, like I said, get get on the horse, either throw one of yours in or or find someone else that's that's looking to race and, you know, for somebody wanting a quick racing experience, too, is click on the waiting to fill filters and, oh, these ones have two, three horses. I'm going to go enter my two, three in, and I'm gonna have races an hour from now. So there's also that uh that aspect that you can play play towards as well as it comes to the note cancellations. >> Yeah. So it's a little bit of a just a combo of some of the old ways that we did things on the original horse racing manager. It's a little bit of the combo of just sort of the the Oracle. It's kind of all the things that have come together here, but it's really just the core concept is that when the race expires, it actually stays open. Um, and if you want to bail, you can, but you end up with these races that are obviously set in the same time of day each day, right? And like, so you can kind of count on those are going to be there no matter what. Um, and they'll just stay open until they fill and then it'll reschedule at the same time once it does once it runs. >> Yeah. >> Cool. Um, and so then along with this, of course, is the, you know, big rework of this UI. And the UX, of course, is is, you know, we're trying to make it so you can really easily uh enter uh your your studs and Phillies all into all of these races quickly. Um, and you you'll see that you've seen that in the prototype, of course, but just clicking here, choosing a horse here, entering the race here, all in one screen. You can do it for multiple horses. you can never leave this one screen and you can put all of your horses into their races each day. I I know it's been, you know, that's 20 clicks sometimes for each horse each day prior. So, uh, we're really excited. You can, of course, also go the other route, which is choose your horse first and say, I want to pick him and then go and try and find races that work for him. So, it's like the the reverse of going recommended races. You can do that again from that same screen. So, this you guys have all seen from prototype and hopefully the feedback just keeps coming in. This is something we're going to keep iterating on. >> Um, but I I think it's obviously just like infinitely better and faster than what we've had forever, you know. >> Yeah. And I will point out from that horse screen, too. I mean, you're going to be able if you have a note there, there would be a note that you can just hover over. It's going to show you your note. You can hover over, you can click on the filters, and there's a few more to come here still. >> You can set your filters on a horse. And then really once you have your horses with with how you want to race them, whether it's the race lobby, whether it's the race type, whether it's distance, weather, once you have that, you would literally be able to scroll down this list if they've had race history and you hover over the name, it shows you the last three races. >> Uh so you're going to have that thing there. You're literally going to be able to go down your list, click on the the search bar, and when you have filter set, you're not going to see 500 races. You're going to see four or five races. Yeah, >> upcoming that fit your exact filters. Uh, so you're going to be able to click the click the thing, click the race with one click, enter. Click the race, click the thing, one thing enter. Except for claim areas, you have a second. But >> yeah, we got >> right. >> Yeah, you you get the point though. I mean, for for the the experience, it's going to be, you know, once you set your course up, and most people use the preferred races anyways. It's essentially going to do all of that from one window. And on the reverse, if you click on a race, it's going to show you your suggested horses based on the ones that have filters on there. And you can hide horses so they don't show. So yeah, it's going to let you do >> pretty much everything. And I'm sure there's things that we're going to need to add and build out that people will point out, but it's it works pretty slick right now. >> Good. Yeah. I mean, that's the key I guess everyone should see, too. Like we we've spent a lot of time on this stuff. Uh, but we do not have, you know, 6,000 horses in our stable and sometimes there's things that come up that we are trying to test and find. So, if you find something and see something, of course, I I'm sure you have no problem letting Bryce know. Um, >> no, no, nobody's shy. >> Uh, so then moving on, I guess the next big change really is the way the majors work. And, um, you know, so you can you'll probably see a few previews here. A lot of the screens have changed and and the way that we present a lot of this stuff has changed. Um, trying to make everything a bigger deal. You know, obviously these things are big races to work your way through and and earn your way in. We're trying to make it more pomp and circumstance, of course, number one, but number two, there's a whole different structure on how you qualify. And um, you know, I I think uh I could show a little bit of it here, but we also want to obviously show have Bryce talk through it. There's of course when you get to this stuff, there's lots of new popups and things to teach you and to tell you what's going on, what's different. So hopefully you're not so confused or lost. Um, but one of the biggest things that I think is uh has changed is this notion of of course one big long points race. Uh, one big long road to the derby or NASCAR Cup or whatever you want to call it, you know, that has changed now into this sort of weekby- week by week challenge. And and I know Bryce, you had already shown them this. They already know this is coming. Community's already seen this in in like a blog and stuff, right? But uh maybe it's good to see it and maybe just talk through real quickly why you why we want to do this. >> Yeah. So I mean the the feedback has long been there. It's a grind running qualifiers, you know, uh based on aging, you know, I tried this horse early and then by the time it actually ages in, it's too late or or vice versa. uh and or can't take a vacation. You know, I'm gone this week. So, we really wanted to bring back the reason to race throughout the season. Um so, what we have here is there's there's three different ways to punch your ticket to uh the major uh to the major series. The first one is there are four win-in races. Uh 6,000 derby uh entry fee. There's the G1 races. There's up to 18 in the field and then selection committee will boot horses based on earnings. But uh so you've got the ability to win those win in races. Real simple. You win, you're in. Uh and they'll they'll run on the first three Sundays and the final Wednesday. Uh the other one is more of a I'll say weekly series with a quick addendum at the end, but a weekly series where there's the first uh Monday through Saturday there's a race every day um on either side of 50. So either 25 or 50 and either 50 or 75. Uh both have an option each day. Uh so you'll have six days to qualify. Um there are 2800 derby entry fees I believe. So certainly lower than the G1 races traditionally have been. Uh a slight bump from where the G2s have been, but uh we're hoping that these are going to be somewhat overs subscribed. So you have the ability to race more than one horse because you can set the thing where you have only have one in a race or two in a race or whatever your tolerance is. And every week is a new series. So the top three horses from each week get a silver ticket which punch they're in the finals. Um, so three of those, there's four miniseries. So 12 horses in the the 20 horse major are going to come from these silver >> silver tickets the weekly series. And then the final one on week four, it's a two days sprint. It's a Monday, Tuesday. Hopefully we see a bunch of horses, bunch of excitement because you've got really a puncher chance to to get that late rush into the majors. Uh, and so that'll be the the final one. Uh, and then so you're doing quick math. So, there's four winning games in games. There's 12 from this. So, there's still four spots. Uh there is the the bronze tickets, which basically is if you're running a race and earning funds during the qualifiers, uh you're eligible for the the bronze tickets. So, there's going to be at least four of those and they're earnings based. So, I didn't win any of the silvers. I didn't win any of the golds. It's the top four horses uh in earnings that have been running at least top four because invite. Yeah. Right. The other ones don't. Yeah. >> Mhm. >> Yeah. If if a horse wins a silver and a gold, obviously it can't run twice in the same race, that just means there's going to be an extra bronze ticket available. So certainly an aspect for those that do run all season long are constantly trying and and they're going to be the ones that we see on this leaderboard, but it really gives a variety of ways to get in. If you're a casual player that wants to come in once a week and run for big stakes and try to get in, great. You can do the winins. you got a quick week window you want to rush to try to get in and good horse and then you got to take a vacation or you got to do something else you can do that or you're here every day you're looking for that edge and and you can kind of build those up. So a big change to how the major qualifiers are going to work. Uh they are still going to run on staggered days. So gallops and stairs and sprints. So you can qualify for multiple funnels. That's another thing. You win a silver first week in sprints, try for the gallops the second week, get another free roll if you want. So, I know that'll be done. So, >> we're really kind of changing the experience to fit any uh players uh tolerance and and their their commitment level to to make it less of a grind. >> Got it. Yeah. And so, you know, you basically just shift your mindset of like I'm I'm earning points, yes, but I'm earning points in order to get a ticket. You know, that's kind of the difference, right? earning points in this little sort of micro series for the silver ones at least uh to try and get my way in. And so there's uh the notion of tickets now in your inventory that you're trying to earn. Um I wonder if I can get to that here. I'm not sure if this this is your uh fake local stable. >> You should be able to >> maybe um but you know all these areas here you can go to and hopefully see like all right where do I stand? And uh in this case uh going over to the series page under my stable and you can see all right well here's all the horses that have tickets. Um you know here's the ones that have earned this week and I can kind of keep an I a quick look at my whole stable holistically at which ones I'm qualifying for and not. Um so hopefully this is super helpful as as it is a change. It's not a massive like I mean I guess it is it is a pretty big change but it's the same deal. You still are trying to work your way through qualifying in order to get to these majors and that's just the qualifying has this little wrinkle now. Um but yeah so um we go from there to obviously the the majors we're trying as I mentioned we're trying to put more and more sort of like history behind this thing. Maybe you saw on the screen. Just so you know, the loading of these screens is low, but slow because I'm working on a local debug build. But um but yeah, we're trying to get the trophies and all of these things all set up with history behind them. You can look at 3D views in your own little trophy room. Um all of these things come with history for the last, you know, three plus years. uh on that screen we were on before, you could see who'd won every single, you know, Harbor Classic for the last few years, which is always fun to go back and see. You can watch the replays of those uh as they happen right there. Um and outside of this, we're trying to also not just do the majors and the trophies and and I'm not sure if I can show too much here yet, but you know, we'll show it soon, which is just we're trying to build more and more low-level stuff like achievements. Uh, and these could be smaller trophies or they could be replayable achievements and quests. And these are things that are just effectively trying to keep you in engaged uh making sure that we're rewarding people for playing, getting things back, you know, earning these tickets, earning these things to get into certain things uh in a in a way that's not just only the grind of racing. Uh, it's it's also doing other things. It's breeding. It's all these other um achievements and quests, I suppose. So, we we'll show more of that in the coming week. kind of have to dig into all the detail there. Um, and then I guess the the last uh two major changes there is around the free roll counters as well as kind of that sort of links up a little bit with how breeding and staking are changing. I don't know if I can show any of that here, but maybe just talk through it a little bit. Yeah. So, as we kind of announced u late last season, uh starting uh next season, the the free rolls are going to be based on uh the race entry fees. Now, that's we're we're going to kickstart the the majors, I believe, with a couple couple thousand each uh to kind of get that. But, as races run, there there's going to be a counter that shows here's the current pop that's already been that we're already at. Here's the projected based on race volume and stuff like that. uh for all the free rolls, not just the majors, but the the other invitational and and the claim to fame series, and those are getting facelifts as well, but we'll go into that another time. Uh but yeah, so all the pre-rolls there and so there will be a counter. It's not shown on here yet. Uh as every race that runs, you're going to see counters going up, projection, stuff like that. So it's it's all going to be based around racing. we reserve the right to throw a few extra bucks in here and there and have potentially a few sponsors that are looking to do some stuff with that too. So, uh yeah, so that that's how those are going to work there. You got your your grade based ones for just racing in the cash racist lobby and then the claim to fame ones uh for racing in the claiming lobby. So, each lobby kind of has free rolls associated with it. There's not 10 different series anymore. the only actual theories is is the majors and the rest of them are earnings based kind of within that that lobby. >> A lot more decision making as far as I'm going to run down here. I'm going to run up here. >> I'm looking for this big field. I'm looking for this big entry. So, it'll add some gamification to to the overall experience and and kind of get away from 50 different splintered u things to to look for. >> Yeah. Uh so that's the big one obviously with the free roll counters and then like you said that the staking change uh going into effect next season uh where breeding is going to pay out to the stakers town stakers racing obviously funding the free rolls uh and then the big change so it won't actually hit next season it'll be a season 43 things but when you get your payout day one of season 43 for season 42 staking it's going to be an R derby uh which is going to require fire play out within the game, breeding, racing, uh, and that's at 1:1 in a 21-day period. Uh, we had said 14 previously, but certainly need to leave it open for at least the first week of breeding, uh, for people that want to do that. So, so that change will be coming. We'll have more specific details around that here over the next week or so. >> Okay. Uh, and then, yeah, definitely the last one. I guess I wanted to show the Hall of Fame as well. So, this was uh, um, something I know everyone's requested is still a little bit in progress. You might see some little bugs here and there, but you see u uh the same kind of treatment though. We're trying to really just make these things like, you know, your name and lights for the top people um that have worked so hard and and have played this game for so long. And so now you can see all sorts of uh you know, leaderboards effectively on who's racing the most, who's winning the most. You can see top horses, you can see um their victories, their uh you can see seasonal, so who's got the most wins per season. uh the most you know majors per season are graded and then uh speed and record times as well are are tracked. So each of these so every um distance archetype split uh you can see the top horses who've set records in the game and again these will be updating over time as people set and break these records. And this is the type of stuff that we want to add in as achievements. Of course if you break a record then you earn the achievement you know that kind of stuff. Um, so we're trying to build more and more around the, you know, the surface or the the edges of of PFL because there's just so much rich stuff here and and a lot of times you just got to go dig to find it. And uh, just that's been a lot of the big theme of these things is really surfacing all this cool stuff that we have in in more interesting and and competitive and compelling ways um, to go after. So, uh, so yeah, you know, obviously on this two, you can see the other ones that didn't quite make it, not just the first if if you wanted to see, but obviously it's it's mainly about who won. But yeah, overall it's coming together really well. I mean, we're obviously coming in hot on a lot of these things. Um, we're uh hoping to release this uh tomorrow, Tuesday. Uh, some of it, some or all of it. And then there's a few parts that will come kind of drippling out for the next week or two as the obviously in time for the new season. That's when the staking stuff goes. And you know, there's a few things that sort of get staged on the way out, but I mean they can start entering races when Thursday. So, >> usually usually Wednesday. Yeah. So, >> I think really whatever whenever we have the lobby up, it should actually happen, but we we'll we'll see. >> Yeah. Yeah. We'll see. And I mean, I guess the core for everyone that's maybe worried or concerned too, like we do expect thrash. Everyone should expect a little thrash. Um because this is a lot of changes at once. We have been working on them for a long time. We're trying to test them best we can. there's going to be things that, you know, no one can catch. But we have left uh we've tried to leave every single old screen there. Like I don't really want to maintain this screen for that much longer. I think Racefinder is just infinitely better than like clicking this thing and then waiting for the horse to load and then the registry and all that stuff. But uh in the meantime, there may be problems that we haven't even seen yet, you know, from in terms of Racefinder. Or maybe you're just maybe you hate Racefinder and you want to use it this way for a little bit to get used to it, you know. So, we aren't like u yanking the uh you know band-aid off. We're actually keeping both and maintaining them. Uh we've learned our lesson on a few of these things. Um so yeah, that's sort of the uh top level of what's coming like you know what's coming next in future seasons. Um, we can obviously spend some more time on, you know, I think the the top things that have come up the most recently is sort of a fast quick onboarding. We call it PFL go, but the sort of idea of being able to have a race and drop in uh immediately. I've shown, you might have even seen some of the stuff on my um Twitter about, you know, the the 3D rendering of the race in your browser, not as a video. That's been sort of the prerequisite of being able to show a race immediately. That's why so much stuff takes so much time. Our render farms have to do these things, all that stuff. So, you I'm not going to get into technical weeds, but those types of things are what we're working on to unblock so that we could have effectively a, you know, sit and go like a lobby's just sitting there waiting. You drop in, you you grab a horse, maybe there's horses there already. You just say, "I want that one." Bam. And it runs. Uh th those are the things that we're working on in the future. as well as I know we've discussed adnauseium making horses be able to run earlier. I do think we'll be able to do that but I'm trying to figure out the best way. Are they born at one or do they train at one as training races or you know that kind of thing. We're still looking into that but I I fully hear it. I think we should do it. It's just like trying to make sure we don't there's a lot of technical problems with that simple one. Um, and uh, really I think other like marketplace features. I know people have talked about auctions and and we've been working on some interesting things there. Um, just any ways to possibly kind of expand the the fun of trading and buying and selling across uh, the game is still like on the road mapish, I guess. And um the last one that I I suppose that I'll just kind of talk on briefly, it sucks because there hasn't been much update. I wrote this huge blog. Bryce, you haven't even seen it yet. Huge. And I I'm sort of like pulling back a little like I don't know if people need to read all this, but effectively trying to walk through like what's the deal with crown? what's the deal with the future of photo finish and this kind of stuff and and but it's worth remembering the same stuff I said in January or last year is all still the same idea which is that like we're attacking the game and its health from quite a few angles and the top one being we're trying to get a mobile game that's successful that can funnel people into this and so for the people that know that's the game that's called Super Cup right now that's the one we're trying to work with other partners on it's been soft launch for months and soft launch means we just run like low levels of ads in one country and it just hasn't clicked yet you know it's like still it's a soft launch game that's sort of how games work I mean some soft launch games take two years till they you know hit some never even make it out of soft launch you know I don't I'm going to be positive and think that's not the case but like you know retention is not there yet in order to scale up user spend so until it is then we're not going to scale it up so but that you know That plan of that game is to have a mass market horse racing game that can funnel people in. On the other side, you've got Open Tote, you know, which we've tried so hard to kind of make these inroads into the real life gambling, the real life, real money where real pyramutral lives extremely difficult and extremely slow. I still have conversations nearly every week on, you know, open toe being utilized in real life on uh real IRL racing. And it's just a super long difficult challenge. And so, you know, I know that people may just get frustrated to think we're not working on I am working on it. It's just sort of like there's nothing to report other than uh meetings and um and then part of that which is also under the Super Cup brand is some of you have maybe stumbled upon this sort of real money anime looking game that was almost a slot machine which is also called Super Cup Super Cup eye gaming and that one's an interesting play too again another crown angle that is you know heavy into it uses the open tote contracts that uh siphons crown out of the ecosystem when it's used and you know that one is just working its way through the regulatory nightmare which is yeah I know it's like it's there's there's nothing to report because it sucks working through regulatory hurdles um but we've got all these angles I guess you know and people may think we're scattered people may think this is great but you know I think it only takes one um and there's all these different things is that we keep aiming at it. Um, all with the point of getting more and more people into the game. I mean, I think it's worth stepping back and realizing that PFL in its current form is extremely hardcore and hard to grow and hard to scale. So, we're just continuing to chip away at that with, you know, you know, sort of newly energized approach on the way the game works, the way that uh, you know, you get in and be able to play right away. the way the cancellations are gone. And then similarly, you've got this sort of step function difference of a mobile game that could be played by anyone that doesn't have real money requirements that doesn't have GL blocking, you know, all those other things. So, you know, with with the path of coming getting them all in the door. So, there's a lot there that um is going on and excited about all of it. But um we'll just stay on target and say the biggest update we've ever done in PFL um after 3 years. Haven't gone anywhere. Still building it. PFL is the most successful game on Salana by a long shot. Salana Gaming doesn't give a [ __ ] apparently about us. And I don't care. That's not their job. uh we'll keep doing what we're doing and we're going to keep growing and uh finding new angles to to sort of get this game to its rightful home and rightful uh spot at number one uh despite any you know downtrends that may occur. Um I don't know. What do you think Bryce? Does that sound right? >> Yeah. I mean, it's you look at other things on on Salana or just other games anywhere and even in downturn, they're still not doing remotely close to the numbers that we're doing. And, you know, putting a fresh paint of code on some stuff here. I'm excited for a lot of the changes. I think as people I mean, as people kind of get in and get the new experience and stuff there, some restructures to the economy as it's come to breeding prices and race entry fees, more of which are coming up here. Uh I I think it's set up better for anybody to come in and and have a place to race uh and whether they're hardcore or casual. So I think we're making some strides there and >> and it's always good to hear from you on the other stuff because I'm a somewhat limited what I can say, b somewhat in the dark. So >> yeah, >> it's good to get some of that out there. >> Yeah. Yeah. It's it's it's brutal. I mean, it's just not it's not an easy thing to go after in a regulated way, and it takes a long time. Uh, and it moves slow and the horse racing industry in general, especially in America, is uh unbelievably slow. Um, so, uh, the last thing I guess I'll mention is just maybe just a little bit of the alpha. So, you know, we were we were talking, uh, last season about this idea of PFL 2 and, you know, a big reason we want to like kind of have a game that's, you know, doesn't have maybe all the archetypes. It's a little bit a little bit more like get in and play easier. Still has all the like benefits of breeding and all the like great things about PFL, but maybe just not as wide, not as splintered and complex. And you know, we obviously heard loud and clear, no one, well, most everyone did not want to merge all their horses down into one archetype. They wanted to keep the game as it is. So, where I'm leaning right now and uh where I'm actually really excited about is that PFL2 is probably not horse racing. Um, and so when I say that PFL, it it basically helps me say that PFL1 is PFL forever. PFL is PFL and there's not going to be a better PFL. Um, photo finish is photo finish and it is what it is. And if if my goal in my head was to make a more mass market game without all the archetypes with a little bit different spin on this with a different way that we do that, you know, that kind of thing, it's like, well, that's not photo finish life. Um, so, so my angle is now we're looking at, uh, some weird and wild and different angles on that that I think I I surely think will be super successful. We're talking to the right partners about it right now. Uh, and the hope would be, yeah, of course, if you're playing PFL right now, then you are front of the line on that product. And again, it's it's a spiritual successor if you want to think of that core engine type of stuff, but but it's not horses. Um because photo finish is photo finish. I think that's just the better cleaner way. And and this will be a new ecosystem as well. Uh so there's the early alpha. Um so that's uh the plan right now. And you know, we'll announce it when it's ready, but so far so good. >> Sound good, Bryce? >> Excellent. Uh yeah, and I mean I'll I'll throw on we've we've talked about trying to do these kind of seasonally. Maybe not in this big scope because we had everything, but uh trying to connect the two of us here just as a way to to push the stuff out there. You know, people like hearing from me and they get sick of me. So, uh we'll try to get these coming on a on a on a monthly seasonal basis. >> Yeah, we've scheduled I don't see why we don't like for sure the Monday before the season roll over. Every season we should just, you know, we'll have a live stream if even it's five minutes. Um, but it could be 30 or 40. But everything that's coming from the upcoming season, what to expect and and just kind of quick update. I think it's worth doing for sure. >> But yeah. All right, man. Well, uh, thanks for all you do, Bryce. Of course, thanks to the community. Uh, hopefully you enjoy this bit of a new love letter, a fresh uh, new stab at a lot of these things. And and you know, uh please, all the feedback is so welcome on these things. Cuz yeah, we, as I said, we we we don't ever know for sure. When I look at some of these things, I'm like, "Oh my god, I can't believe we didn't do this sooner." And I'm just so happy that it's there. And as I'm using it, I'm like, "Oh, this is just like 1,000 times better." But, you know, I've I've been yelled at before on things I was very bullish about. So, we'll see. Uh I I tend to think it's going to be a big winner, though. >> I agree. We'll we'll we'll get uh I mean, hey, people yell at colors changes, so I'm sure we'll get some feedback, but but overall, I hope people like it and give it a chance. >> Yeah. Yeah. Cool. All right. Well, thanks, Bryce. Thanks, community. Uh see you in Discord.

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